Tuesday, July 29, 2008

A double review! SC4 and NG2

I've decided to do something a little different and review two games in the same post to save time. The titles of those games are Soul Caliber 4 and Ninja Gaiden 2. Let's run down the things they have in common. They're both Japanese, have women in skanky outfits, use swords, and it is the main character's job to fight through as many of his fellow man or ninja as possible. But there the similarities end.

I'll keep the review for Soul Caliber short, since it can be summed up fairly quickly. It's a fighting game. Yeah, I know that; I knew that before I picked it up. There are numerous problems that keep it from being a good fighting game, like Mortal Kombat: Shoulin Monks. First off, you've got about fifteen different characters to start off with, each having a unique storyline that are exactly the same! You go through nearly the same enemies every time, all culminating in a boss which has twice as much health as you which you can still kick the shit out of if you hold the block button.

If each of these characters had their own storyline, I might hate this game less, but they don't. It's the same rooms over and over again, just with different characters. I mean, this could be forgiven if it wasn't only five rooms long. In MK:SM you only played as Lu Kang, but it was an open area with tons of different enemies to defeat. Soul Caliber could have done something like this, but decided to go the cheap way and put a couple random characters in front of you, add a boss that you could beat in ten minutes and pretend to call it a "story."

The gameplay is really where this game fails. Usually the purpose of a fighting game is supposed to be fast-paced action coupled with easy to understand controls. SC's controls are easy enough to understand, but the fact that the game boils down to a button masher detracts from the easiness of use. Plus, the game has about four combos for each character, each of which can be repeated over and over until you win a fight. This is not fun, people! I know that this is kind of what Soul Caliber is supposed to be like, but if a bit more work had gone into the story mode and refining the gameplay, this shitty game could have been turned out alright. As it stands, I doubt it's going to stay in our house for more than a couple months.

I give it a 4/10. Fighting game, yes. Good controls, storyline or gameplay. Definite NO.

Now, shifting gears to a game that is what Soul Caliber should have been but wasn't, Ninja Gaiden 2 is better in almost every way I can think of. The "story" (And I am putting air quotes around this for a reason) of the game revolves around the four Greater Fiends' ressurection and their quest to destroy mankind. This may sound interesting in fanfiction terms, but in a day and age that worships the story and is willing to look past a game's faults if it's well written, this falls flat of standards set by today's market. But relax, it's not all that important. The story does what it's supposed to in a Gaiden game, and that's drive the gamplay. Ryu's travels will take him to all kinds of places, from a gigantic airship (Which he BLOWS UP, by the way. Damn, Ryu is awesome) to the GATES OF HELL themselves.

The combos are fairly tough to pull off, but if you can practice with them enough, you'll be Izuna dropping those spider ninja in no time! Damn, I feel like such a nerd... Anyway, the game is fairly difficult, and the bosses are once again simply ridiculous. Especially the boss of the fourth level, Alexi. His moves are so fucking cheap that you can't even avoid most of them. He'll grab you, strike you with lightning and throw you down on the ground before you have a chance to heal. Plus, there's no way to go back and not use all your healing items because there's a boss coming up. But still, other than the bosses, the game can be mastered if you don't mind getting a few limbs bitten off along the way.

Speaking of severed limbs, there will be quite a lot of those body parts flying around in this game. Frankly, it makes it hard to tell if an enemy is dead or not. Some ninja will get their heads cut off with one strike, some will die if you chop off a leg, yet some will still not die if you chop of both of their arms and one leg. It gets very frustrating sometimes; I'll be doing combos on someone who's already dead (And the combo count will not stop, by the way) while another one crawling on the ground stabs me and blows up, taking about a quarter of my life with him.

Another thing that pisses on my chips is the camera. Personally, I don't think there's anything wrong with having a fixed camera, so long as the flood of monsters is controlled so you can see it wherever you are. But it seems that the camera was an afterthought in this game. Way too often am I backed up against a wall, blindly slashing at air because I can't see more than three feet in front of me. Plus, there is this boss battle at the end featuring two lava armadillos (I know, just go with it). The camera kept rapidly switching between the both of them like it couldn't figure out which it wanted to focus on, meaning that I died quite a lot through no fault of my own.

As one final complaint, the platforming sections of the game are quite oddly placed. You can fight through about thirty minutes of enemies and then get to a very oddly placed puzzle that really doesn't seem like it moves the game forward at all. The sections with overwhelming enemy fighting and platforming are separated by an almost audiable clunk. It doesn't mesh them together near as well as it could.

You may think that because of my bitching, I hate this game. It couldn't be further from the truth. I am doing what we in the buisiness call nitpicking. Trust me, I'm not some spectecale wearing model railroad enthusiast who can not function without absolute realism. Leaping eight times your own height, doing a five trillion hit combo on somebody when you cleanly sliced them in half in the cutscene and walking on lava are all fine, so long as it's in the name of good fun. I'll even accept that getting a six foot katana rammed through your torso (Again and again and again) is completely survivable, if a bit homoerotic. All these things are fine, so long as the game plays well. And I'm happy to say that it surpasses Soul Caliber and Devil May Cry 4 in every way I can think of at the moment.

I'll give it a 9/10 for unbelievable orgasmic awesomeness, coupled by a lousy camera and stupid puzzles.

Both of these games appeal to a niche audience, but Ninja Gaiden fills its niche so much better. It's good old hacky-slashy-maimy fun, whereas Soul Caliber is a slogfest that you just want to know when it will end.

2 comments:

haruko said...

HEY. SHUT UP.

soul calibur is really fun, especially if you play it against someone. someone whos good at least.

i havent played ninja gaiden tho...

Anonymous said...

Thanks for sifting through the crap they are trying to shovel at us. I was actually considering(in a moment of insanity) that soul caliber might be good this time around. Than kgod you saved me before I did something stupid, like buy it.