Sunday, April 20, 2008

Review of Devil May Cry 4

Hey guys. I was gone for a couple days, but I'm sure none of you noticed it. Oh well. Anyway, the reason I was gone most of today and yesterday was that I finally went out and bought DMC4. I just finished it today, so I figured I'd share my opinion with you guys.

(By the way, I've never played a DMC game before this, so forgive me if I'm sort of biased.)

The core part of gameplay is the combat, and I'm happy to say that it kept me very entertained throughout the game's ten hours. Both Nero and Dante have unique attacks which can be used to make some fucking SWEET combos. If you don't find something fun about launching an enemy up into the air and keeping it afloat with a cusion of bullets, then you seriously need to readjust your standards for entertainment. Then there's the 'style' part of combat, which pretty much has nothing to do with anything except getting you more points to level up later in the game. Basically, the more unique combos you do without getting hurt, the higher it goes and the higher your grade is at the end.

Nero's "Devil Bringer," as it is called, is his demonic right arm. I found this was a great thing to use and just fool around with. Plus, combined with some of the powerups in the game, it can produce some of the sweetest finisher moves in the game. More than once, I felt myself leaping up out of the couch, screaming "OH YEAH! YOU JUST GOT DROPKICKED, BIYATCH! SUCK IT!"

Yeah, I really do play video games that way.

As a small side note, there were some simply eye-popping tent-pitching scenes with DMC's trademark drop dead gorgeous girl, Gloria. Basically, she's there for wanking material. That's it. If I took a drink everytime her breasts defied the laws of physics, I'd easily have a dangerously high blood-alcohol level in about 45 seconds.

The weapons play a key role in the game. Nero is armed with a motercycle/sword called the Red Queen (Don't ask about the motercycle; you'd have to play the game to really understand the hilarity), a double-barreled six-shooter called the Blue Rose and the aformentioned Devil Bringer. Both are decent weapons, but Dante's arsenal takes the cake, with him sporting his staples of Ebony, Ivory, the Coyote-A and his skull sword (Okay, I forgot the name; sue me) and tons of new weapons, including Gigamesh, a spiked up glove and boot package similar to Beowulf in DMC3, and Lucifer, a freaky spider... thing that is attatched to Dante's back and fires large spikes into his enemies that he can explode.

Another weapon that I got a serious hard-on when using was the Pandora. It looks like a suitcase, but has supposedly 666 different weapon forms, all of which I assume were just as badass as the ones I used. You can use a bow that shoots explosive arrows, a tri-barreled bazooka, a lazer that looks like the Death Star's fucking sister and a gigantic... you know what? I don't even know how to describe it. It's that cool.

The combat was excellent, but the single gold star I stick on for it is immediately taken off for some monumentally retarted level design. There are two parts where you have to roll a gigantic spiked die to move a big representation of yourself a certian number of spaces across a board game. Honestly, this has to be one of the most idiotic puzzles I've ever seen in a game. There's not rhyme or reason, and as soon as you insert random chance into a game, all tactics go out the window.

Plus, there are some serious issues with the saving system. Say I just barely made it past mission 15, surviving by the skin of my teeth, realizing that there's no way I'll be able to do it again. When I save after I complete the level, it actually saves at the beginning of the previous mission, not at the beginning of mission 16. This is just poor planning. Honestly, how could this have passed through so many testers without being caught?

And this is the thing that ticks me off the most; when you complete the game (As I did) there is no option to go back and replay some of the previous levels without making a completely new profile. When it happened during the missions, I assumed it would go away once I beat it. When it didn't, I was pissed enough to toss my 360 controller through the TV.

This game has some seriously good points, mainly the combat, but I can hardly recommend it just for that. If you're a big DMC fan (And I mean 'get a hard on everytime you play a game' big) go ahead and buy it. If not, just rent it. You can finish it in two days, easily. I'm considering returning my copy back to Gamestop. There's no reason to play it anymore.

I give it a 7/10. It's a master of one trade: combat. And that's pretty much it.

I don't know if Taku's going to be finished with the next chapter, and I have no intentions of doing it, so the next chapter is currently on hiatus.

Hentai forever,
Kyouger.